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mensan98th's avatar

This puts me in mind of the Principles for Facilitators and Principles for Players from Liminal. The Horror Contract from Kult: Divinity Lost is more for the GM; I've never been all that clear why it's called a 'contract' because it's more a set of instructions. Anyway, another excellent article, Paul. See you in a few days!

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CthulhuBob's avatar

Well done, Paul.

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