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Robin Poole's avatar

Zombie world uses this mechanic in one of its moves and would be an interesting way to present this option to the players, I think we used it the time we played

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Danny Herbert's avatar

great stuff Paul. When I started reading the bit about missing out the whole hostage rescue, I was thinking you had lost the plot. But in fact it makes perfect sense especially with the idea of focusing on each individual character, offering a bargain etc. I have a perfect opportunity in 3.5 on Sunday to try to use this; a low challenge rating, but tricksy, combat which the party will need to do as they explore the defeated villain's lair. Possibly 25 minutes of game time. your idea would be better. I'm not going to use this for 'fighting Dragotha' though.

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