8 Comments

It was great seeing you and many from Chaosium at Dragonmeet. It's great that you all are always out at Dragonmeet in force. Also, thanks for answering my question at the panel (it was the silly one on making chases and combat more accessible). So much more I wanted to ask, both about approaching adapting a system and the setting. But others did a great job of that.

I'm totally not envious of the people with an advanced reader copy of the book. Not one bit... :)

Glad to hear it's still a fun day despite the stress of presenting. See you next year!

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Thanks Wendy - not a silly question at all! Fingers crossed you'll have a physical copy in you hands soon :)

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Next year I will be there, been decades since I’ve played and even longer since I’ve been at a convention - back in the early GW/Owl & Weasel days 🥲 seriously old school!

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Hi David, most likely I'll be on the Chaosium stand again - call by and say hi. And yeah - Owl and Weasel is deffo seriously old school! Have you managed to hang on to your RPG books over the years?

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But I started with Chainmail then moved on to the original brown boxed D&D, such good memories 👍

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Can you remember what year you started with Chainmail? I'm intrigued to know how people played back then. I mean what the tone and content of the games were, and how that compares to how people play now. So much is recorded now, but back then little if anything was. I'd love to know what memories you have of gaming in those early days!

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It was a long time ago! Probably 1975 at school my friend brought in Chainmail and we very briefly played fantasy war games before we got the 3 rule books in a box D&D, Chainmail pretty much instantly died then and we played D&D after school, at the weekends, it was a consuming passion. I remember at one point we moved onto Advanced Dungeons and Dragons and that lasted until I left school, I don’t recall ever moving onto any subsequent releases. The games were campaigns set in our own fantasy/medieval worlds, we didn’t care much about official scenarios or settings, were mostly hard, gritty low level games - hitting level 10 was a big deal, and a lot of the time it was set in a cave or dungeon obviously. Paper and pencils, poorly painted miniatures standing in for whatever we needed, passages and rooms sketched out on graph paper, it was all very low tech, amateur and relaxed, rules were bent, ignored or made up to suit the narrative and story at the time. I miss it but we stopped all of our gaming when our own children went off to university, over the years we played everything, RuneQuest, EPT, Traveller, Elric, Call of Cthulhu and others whose names have slipped out of memory.

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Oh no, got rid of them about 10 years ago, hadn’t been used in a while and needed the space, in hindsight definitely a mistake of epic proportions 🥲

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